#ifndef __LOGGER_H__
#define __LOGGER_H__


#include "game_log.h"


class LoggerFactory:public CGame::Logger::StdoutLoggerFactory{
private:
  FILE *_fp;
protected:
  virtual int open();
  virtual int append(const log4c_logging_event_t *a_event);
  virtual int close();
  virtual const char* getFilename();
public:
  virtual BOOL init();
};


#endif
